The Experience

A graphic novel you investigate

Palladian tells its stories as a noir comic. The investigation is yours.

Exhibit A

Two sides of every case

Every Palladian case has two faces. The story — told chapter by chapter as a noir graphic novel. And the casebook — the evidence, the documents, the voices behind it. A single toggle moves you between them at any moment. The comic carries you through the night in question; the casebook is where you find out what really happened in it.

A protected source meeting in the Crane File comic
A sulfuric acid bottle evidence file in the Palladian casebook

The Comic

The story unfolds in chapters

Each case opens like a graphic novel: full-screen panels, narration, the night itself unfolding in ink and shadow. New chapters open as your investigation earns them — the story never runs ahead of what you know, and it never spoils what you haven't yet proved.

Moika case file opened on an archive desk
A century-old file lands on your desk.
Four masks from the Moika Protocol comic
Four names. Four alibis. One night.
The Alexander Palace in the Moika Protocol comic
He walked out of Siberia a peasant — and into the palace a confessor.
Chapters open as your investigation earns them
Voice-acted suspect interview inside the casebook
The casebook view of a Palladian case board
The evidence graph connecting clues on a Palladian case board

The Casebook

The casebook runs deeper

Alongside the comic sits the casebook: crime-scene photographs, autopsy reports, letters, ledgers — and people. Interviews and phone calls are fully voice-acted. Nothing in it is filler: every document is material you can hold up against the story you've been told.

Voice-acted interviews · Ambient soundscapes · Subtitles · Your own pace

Detective Work

You do the detective work

Reading is not solving. As you work, you extract claims — who said what, when, about whom — and pin them to your evidence board. Witnesses contradict each other. Documents contradict witnesses. Finding where the record breaks is the craft.

  1. 01Extract the record — claims gather testimony, dates, motives and alibis into a surface you can inspect.
  2. 02Test every statement — mark claims true, false or uncertain as the evidence argues back.
  3. 03Build the board — arrange motive, means and alibi until the weak parts of a theory show.
  4. 04Find the contradiction — the case breaks where two reliable-looking records cannot both be true.

The Verdict

The accusation

When you're ready to name the culprit, you build your theory and commit to it. There is no partial credit and no meter telling you how close you are. Solve the case, and the sealed final chapters open — the full story, earned, not given.

“Fair Play Guarantee”

Every mystery is solvable using only evidence provided in the case.
No guessing. No outside knowledge required.

Open Beta

Take the detective's chair.

Four cases are live now — free in your browser, and built for a desktop screen.

Start Investigating — Free